30% to paralyze an enemy for 30 seconds with an unarmed attack in V.A.T.S. SIZE MATTERS - lvl8 req: Endurance 5 ranks: 3. In Fallout 3, you gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas). This perk is only effective when wearing light or no armor. +10 Sneak, foot speed and armor weight no longer affect sneaking, Fourth 'tag' skill: +15 points to that skill, Can pick a broken lock with one more bobby pin, Can hack a locked down terminal with four more chances, +5% accuracy in V.A.T.S. Fallout NV- perk every 2 levels and classic Fallouts you get a perk every 3 levels) you can acquire, meaning that … +25% to hit the target's head in V.A.T.S. Effects: Each level raises your Big guns skill by 15 points. In Fallout 3, the Lone Wanderer will gain a perk every level (as opposed to every three levels in Fallout and Fallout 2, and every two in Fallout: New Vegas).
You can get these perks through special actions or interactions with other characters. In Fallout 3 you gain a perk every level, starting at level 2, which you'll hit as soon as you get through the prologue. Perks Adding a perk to a character in Fallout 3 is much like adding a new piece of armor or a weapon. +15%( 15 Luck skill) critical chance with melee and unarmed weapons, +25% damage with sneak attack criticals, A kill in V.A.T.S. +2 Strength and +1 HP every 10 seconds while outside, from 6:00 A.M.